The paper prototypes for this was a bit more tricky than UX studies I have done previously. It inferred previous knowledge of AR. In order for this to work I set up a test enviroment in Adobe Aero before testing to ensure that I would be able to observe and not interfere with testing.
The user flow for Unearth is short, having the user come back to their camera screen while getting prompts on which way more animals may be.